Sends me my status bar.
Rstats ([d] --)
Sends every player in d (including me) their status bar. If d is not there, assumes my location.
Pstat (d --)
Sends their status bar to player d.
Retl (-- s)
Sends the [Hit return to continue] signal and reads the response from the user, whenever they give it. If the response is a return, s will be "", otherwise s is whatever they typed. The way to use this is: 'retl if exit then'. That will exit the program if they didn't hit return, otherwise continue on without adding anything to or taking anything from the stack.
Sends an empty line to everyone in my location.
Prac (s --)
Practices my skill s once, and tells me if I improve.
TPMatch (s -- d)
This takes a string which may be part of a player's name if they are connected (e.g. "jek" if "Jekteir" is online), or a full name (e.g. "Jekteir) whether or not they are online, or a full name with * (e.g. "*Jekteir") whether or not they are online, and returns their dbref# if they are recognised as a player, otherwise #-1. So '[get string] tpmatch dup ok? not if' will run the true line (with one copy of #-1 still on the stack) if the player has not been found, otherwise the false line with one copy of the newly-matched dbref# on the stack.
WPMatch (s -- d)
This works like TPMatch, but will _only_ accept whole player names with no "*" before either. It still either returns their dbref# or #-1.
TSleep (i --)
Sleep for i tenths of seconds. i may not be 50 or above (which would be 5 seconds or above), as this is classified as being too long.